
Reading a counter score
What −100 … +100 means, where each component comes from and why confidence matters as much as the score.
Overwatch 1 min read Updated October 3, 2026
The scale
A counter score goes from −100 to +100: positive when the first hero tends to do better against the second than their general strength predicts, negative otherwise. Around 0 means no clear edge.
Strength is removed on purpose: a hero who is strong this patch does not "counter everyone" — only the part of the result their overall strength does not explain remains.
The components
Duels and team fights come from authorized kill data, kit interactions are curated by people who check each one against the current patch, and community match reports add low-weight context.
When a component has no data it is left out and the others are re-weighted — it is never counted as 0. The analysis page shows which components were used and their weight.
Confidence first
Every score comes with a confidence. A matchup is "reliable" with at least 200 reports of the pair (or 1,000 encounters) from at least 50 players; otherwise it is shown as low confidence, with a warning.
A counter is a contextual estimate, not a guarantee: map, team and players matter more than any single number.